Jabberwocky Studios

Audio Sources: Acknowledgments and Gratitude

It's all real — the quacks, the plinks, the strums. The audio has been trimmed, tuned, and re-sequenced from its original state to fit the game, but the craft underneath belongs to the people and projects below. Thank you.

Instruments

The melodies are played on sampled real instruments.

Game sounds

Frabjous is made of toy pianos and small percussion: the toy-piano samples are "Toy Piano Samplepack" by poissonmort and "Michelsonne piano toy" by beskhu (both Creative Commons Attribution 4.0); the cork-pop sounds are by dr19 and lupums; and the tactile percussion — cowbell, woodblock, castanets, spring coil, and squeaker — comes from the Philharmonia Orchestra.

Dogs is a chorus of real dogs — every recording released into the public domain. With thanks to Joseph SARDIN at BigSoundBank, and to the Freesound contributors 16G_Panska_Dolezal_Stepan, be_a_hero_not_a_patriot, brunoboselli, Daphne_in_Wonderland, designerschoice, felix.blume, Glitchedtones, ivolipa, JoMungus, JonasTisell, JPBILLINGSLEYJR, ken788, NachtmahrTV, nielstii, qubodup, rodrigocswm, Soojay, strongbot, TeTeNoise, UnderlinedDesigns, Vrymaa, and Weak_Hero.

Ducks is, likewise, a flock of freely-shared recordings. With thanks to the Freesound contributors calodas, owennewo, and squashy555; to DenisChardonnet at BigSoundBank; and to Pixabay.

Music & scores

Every music pack plays a public-domain composition — but the playable score data behind each one was transcribed, arranged, or curated by someone, and shared. With gratitude:

And to the open projects that made so much of this possible: PDMX, the MuseScore community of arrangers, the Classical Guitar MIDI Archives, and jsbach.net.

A note of thanks

Open and freely-licensed work is the reason a small studio can make a game that sounds like this. For feedback, suggestions, or corrections, please write to us at audio@jabberwockystudios.co.


Licenses

These samples are used under Creative Commons Attribution licenses, with thanks:

Samples may have been trimmed, normalized, re-encoded, or pitch-mapped for use in the game.